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Coding at the grocery store  Cover Image Book Book

Coding at the grocery store

Summary: "Presents early learners with a grocery story challenge they can solve using Scratch 3. Learn about coordinates, movement, sprite characteristics, events, and more. Call outs on each page help students grasp the conceptual understanding behind the code block." --

Record details

  • ISBN: 9781534159297 (library binding)
  • Physical Description: print
    24 pages : color illustrations ; 21 cm.
  • Publisher: Ann Arbor, Michigan : Cherry Lake Press, 2020.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and (page 23) index.
Formatted Contents Note: Let's play! -- Keeping time and score -- Debugging the program -- Watch those walls! -- Bouncing back -- Adding more fruit (and cake!) -- Coding the smart way -- Little changes -- Play your game!
Target Audience Note:
Grades 2 to 3.
Subject: Scratch (Computer program language) -- Juvenile literature
Computer programming -- Juvenile literature
Grocery shopping -- Computer simulation -- Juvenile literature

Available copies

  • 1 of 1 copy available at BC Interlibrary Connect. (Show)
  • 1 of 1 copy available at Sechelt/Gibsons.
  • 1 of 1 copy available at Sechelt Public Library. (Show)

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Sechelt Public Library J 005.13 VANL (Text) 33260000542879 Children's Nonfiction Volume hold Available -

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