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Coding in the cafeteria  Cover Image Book Book

Coding in the cafeteria

Summary: "Presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding as well as learn about coordinates, movement, sprite characteristics, events, and more." --

Record details

  • ISBN: 9781534159303 (library binding)
  • Physical Description: print
    24 pages : color illustrations ; 21 cm.
  • Publisher: Ann Arbor, Michigan : Cherry Lake Publishing, 2020.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (page 23) and index.
Formatted Contents Note: The lunch line is too long! -- What's on the menu? -- Keep track of your money -- How much money? -- How much do things cost? -- Out of money? -- Changing the look of food -- Copying code to other sprites -- Taking your game to the next level.
Target Audience Note:
Grades 2 to 3.
Subject: Computer programming -- Juvenile literature
Scratch (Computer program language) -- Juvenile literature

Available copies

  • 1 of 1 copy available at BC Interlibrary Connect. (Show)
  • 1 of 1 copy available at Sechelt/Gibsons. (Show)
  • 1 of 1 copy available at Sechelt Public Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Sechelt Public Library J 005.13 FONT (Text) 33260000542846 Children's Nonfiction Volume hold Available -

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